As technology advances, virtual pets continue to attract users. Shortly after Apple introduced the Touch Bar on the MacBook Pro, Touchbar Pet was released . A small screen above the keyboard displayed a pet. You could feed it, throw it a ball, or clean up after it. It was a nice idea, but it was hardly a full-fledged game.
David Fazio independently developed the game The iran number data Companion for Studio 46, which, in addition to stunning audio and video, gives players the opportunity to see another side of interacting with animals. Here, pets are spiritual companions, and players are pets. “You need to earn the affection and love of the game characters,” says Fazio. “At certain moments, you will interact with the characters, and you will also be able to execute commands: sit, lie down or give a paw.”
The ability to scratch your pet behind the ear seems to be an important part of the design of these apps. Tristan Cooper created the Twitter account Can You Pet the Dog , which collects video games where players can interact with dogs and other animals. “Players have different opinions about it,” he says. “Some people see it as a good way to escape the demanding standards of today’s AAA games. Others see it as a way to reconnect with a beloved childhood pet, and some people just like cute animals.”
VR developers are also taking advantage of the general love for digital pets. The game Bogo for Oculus allows players to care for magical creatures. Using a VR headset, users can experience sensory interaction with the in-game creatures, leaning down to pet the animal and waving their hand to throw a stick.
Sometimes the content of digital pets requires real money investments. ZED is a site for breeding horses and further participation in races. It is developed on blockchain technology. Users invest money in buying, breeding, racing and selling virtual horses. Each horse has its own set of unique code, hidden from users, which adds an element of mystery to the game.
If horses aren't your thing, you might want to check out Aavegotchi, which is essentially an updated Tamagotchi for the crypto generation. Users can buy avatars and care for them just like they cared for digital pets in the 90s.
All of this suggests that digital pets will always be relevant. They keep us company, fill our need to care for other creatures, and teach us responsibility.
Consoles also sought to join the trend: in 2005
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